Your Day 1 is personal.
There is no global cohort date. Begin when you are actually ready, and your personal schedule starts from that day.
30 Days of Design is a free, self-paced graphic design challenge built around finishing. The month moves across multiple design disciplines so your final body of work shows range, problem-solving, and stronger creative habits.
There is no global cohort date. Begin when you are actually ready, and your personal schedule starts from that day.
Each day unlocks the next assignment while older unlocked briefs remain available if you need to catch up.
Use Figma, Adobe apps, Affinity, Canva, Procreate, traditional methods, or another design process.
A day counts when you save a presentable response to your challenge account. The goal is progress, not endless refinement.
Unlocked days stay open. Return when you can and finish them without restarting the challenge.
The challenge exists to create work and momentum. You decide what a successful response looks like inside each brief.
You are not simply told “make a poster.” Full briefs provide enough context to make real design decisions without prescribing one correct visual answer.
Who needs it, what situation are you designing for, and what context should shape your decisions?
Each project has a communication objective so your choices have something concrete to serve.
You get the required pieces plus practical constraints and tips that keep the problem focused.
Monograms, coffee branding, rebrands, sports identities, and collaboration systems.
Typography, magazine spreads, book covers, menus, newspapers, and case-study layouts.
App icons, landing pages, dashboards, interface hierarchy, and calls to action.
Event posters, social campaigns, movie posters, cause campaigns, and product ads.
Food packaging, luxury packaging, pattern systems, shelf impact, and presentation.
Wayfinding, data graphics, transit tickets, visual instructions, stickers, and mascot work.