30D30 Days of Design
THE CHALLENGE

Thirty briefs built to stretch more than one design muscle.

30 Days of Design is a free, self-paced graphic design challenge built around finishing. The month moves across multiple design disciplines so your final body of work shows range, problem-solving, and stronger creative habits.

CHALLENGE RULES

Enough structure to keep moving. Enough freedom to make it yours.

START ANYTIME

Your Day 1 is personal.

There is no global cohort date. Begin when you are actually ready, and your personal schedule starts from that day.

ONE NEW BRIEF DAILY

Future work stays locked.

Each day unlocks the next assignment while older unlocked briefs remain available if you need to catch up.

ANY DESIGN TOOLS

Your workflow is your choice.

Use Figma, Adobe apps, Affinity, Canva, Procreate, traditional methods, or another design process.

FINISH, THEN SAVE

Completion creates momentum.

A day counts when you save a presentable response to your challenge account. The goal is progress, not endless refinement.

CATCH UP FREELY

Missing a day does not reset anything.

Unlocked days stay open. Return when you can and finish them without restarting the challenge.

NO GRADES

No scores. No leaderboard.

The challenge exists to create work and momentum. You decide what a successful response looks like inside each brief.

INSIDE EVERY BRIEF

A real problem, not just a noun.

You are not simply told “make a poster.” Full briefs provide enough context to make real design decisions without prescribing one correct visual answer.

SCENARIO

Why does the design exist?

Who needs it, what situation are you designing for, and what context should shape your decisions?

CREATIVE GOAL

What should the audience do or feel?

Each project has a communication objective so your choices have something concrete to serve.

DELIVERABLE + CONSTRAINTS

Clear output. Useful guardrails.

You get the required pieces plus practical constraints and tips that keep the problem focused.

WHAT YOU WILL PRACTICE

Range on purpose.

Brand identity

Monograms, coffee branding, rebrands, sports identities, and collaboration systems.

Editorial + typography

Typography, magazine spreads, book covers, menus, newspapers, and case-study layouts.

Digital product

App icons, landing pages, dashboards, interface hierarchy, and calls to action.

Campaigns + advertising

Event posters, social campaigns, movie posters, cause campaigns, and product ads.

Packaging + surface

Food packaging, luxury packaging, pattern systems, shelf impact, and presentation.

Information + illustration

Wayfinding, data graphics, transit tickets, visual instructions, stickers, and mascot work.